<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2874488554172873601</id><updated>2011-10-19T04:41:52.851-07:00</updated><category term='Personal'/><category term='Making CG Movies'/><category term='Lighting'/><category term='Texturing'/><category term='Rigging'/><category term='Concept Art'/><category term='Particle System'/><category term='Blender Movies'/><category term='Digital Sculpting'/><category term='Sculptris'/><category term='Misc'/><category term='Modeling'/><category term='Blender Artist'/><category term='Blender 2.5x'/><category term='Wings3D'/><category term='Blender 3D'/><category term='Low Polygon'/><title type='text'>3D Tinkerer</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-31290302588169145</id><published>2010-09-03T20:26:00.000-07:00</published><updated>2010-09-03T20:33:56.295-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 2.5x'/><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><title type='text'>Blender 2.5 How to Remove Dark Blocks of Shadows</title><content type='html'>In the Blender 2.49b version you can have a scene composed of one lamp light and an object and you wont have a problem producing this kind of image.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_N74WUF8i5fA/TIG3Ww9XmdI/AAAAAAAAAc4/Gx4_MSPkf9E/s1600/blender+2.49+render.jpg" imageanchor="1"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_N74WUF8i5fA/TIG3Ww9XmdI/AAAAAAAAAc4/Gx4_MSPkf9E/s1600/blender+2.49+render.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Notice the transition from light to soft shadows.&lt;br /&gt;&lt;br /&gt;However, in the current Blender 2.5 version you will get this...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_N74WUF8i5fA/TIG4aAjVDjI/AAAAAAAAAdA/2UQB8EIOLM8/s1600/blender+2.5+default.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/_N74WUF8i5fA/TIG4aAjVDjI/AAAAAAAAAdA/2UQB8EIOLM8/s320/blender+2.5+default.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;We get large blocks of ugly dark shadows.&lt;br /&gt;&lt;br /&gt;How are we going to solve this problem? How do we make it as nice as the old Blender 2.49b render?&lt;br /&gt;&lt;br /&gt;1. Click on the &lt;b&gt;World button&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_N74WUF8i5fA/TIG45Fgz1-I/AAAAAAAAAdE/Bi62VuUKQP8/s1600/environment+lighting+setup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_N74WUF8i5fA/TIG45Fgz1-I/AAAAAAAAAdE/Bi62VuUKQP8/s320/environment+lighting+setup.jpg" width="208" /&gt;&lt;/a&gt;&lt;/div&gt;2. Click on &lt;b&gt;Environment Lighting&lt;/b&gt;&lt;br /&gt;3. Play with the Energy setting until you get the desired result.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_N74WUF8i5fA/TIG3Ww9XmdI/AAAAAAAAAc4/Gx4_MSPkf9E/s1600/blender+2.49+render.jpg" imageanchor="1"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_N74WUF8i5fA/TIG3Ww9XmdI/AAAAAAAAAc4/Gx4_MSPkf9E/s1600/blender+2.49+render.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-31290302588169145?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/31290302588169145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=31290302588169145' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/31290302588169145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/31290302588169145'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/09/blender-25-how-to-remove-dark-blocks-of.html' title='Blender 2.5 How to Remove Dark Blocks of Shadows'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N74WUF8i5fA/TIG3Ww9XmdI/AAAAAAAAAc4/Gx4_MSPkf9E/s72-c/blender+2.49+render.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-8328100538890371061</id><published>2010-09-03T17:59:00.000-07:00</published><updated>2010-09-03T17:59:28.289-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Artist'/><title type='text'>Blender Artists: Bispodejesus Bros</title><content type='html'>I like the two Brazilian brothers working on CG animated films using Blender.  So I am bookmarking their blog here.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bispodejesusbros.blogspot.com/"&gt;http://bispodejesusbros.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-8328100538890371061?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/8328100538890371061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=8328100538890371061' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8328100538890371061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8328100538890371061'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/09/blender-artists-bispodejesus-bros.html' title='Blender Artists: Bispodejesus Bros'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-2172380133121993394</id><published>2010-09-03T04:24:00.000-07:00</published><updated>2010-09-03T04:24:16.434-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Making CG Movies'/><title type='text'>Animated CG Film Pipeline</title><content type='html'>You can make a 2D Animated Short without going through any pipeline.  This is especially true if you are just working alone.&lt;br /&gt;&lt;br /&gt;But when you are trying to transfer to 3D, the pipeline becomes very important whether you are working solo or with a group.&lt;br /&gt;&lt;br /&gt;3D Animated Shorts are a lot harder to make than 2D.  It requires more art discipline.  You need to have someone skilled at modeling (somewhat similar to a sculptor). You need a person with great painting skills to make the textures. Then you need to have a good video editor. You need to have a rigger. And then an animator.&lt;br /&gt;&lt;br /&gt;3D Animated Films requires more people compared to 2D Animated films.&lt;br /&gt;&lt;br /&gt;Having said that I like this article from cgtuts describing a &lt;a href="http://cg.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie/"&gt;CG Animated Film Pipeline&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-2172380133121993394?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/2172380133121993394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=2172380133121993394' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/2172380133121993394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/2172380133121993394'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/09/animated-cg-film-pipeline.html' title='Animated CG Film Pipeline'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-2499038180151804826</id><published>2010-08-31T06:41:00.000-07:00</published><updated>2011-05-23T04:36:23.704-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sculptris'/><category scheme='http://www.blogger.com/atom/ns#' term='Digital Sculpting'/><title type='text'>Sculptris Primer</title><content type='html'>Sculptris is a very nice digital sculpting software. It takes advantage of dynamic tessellation to keep the number of faces down.&lt;br /&gt;&lt;br /&gt;It is a very intuitive software. But you will be able to use it better if you really understand how its various tools work. &lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/12186535" width="550" height="450" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/groups/37966/videos/12186535"&gt;Sculptris sculpting primer Part 1&lt;/a&gt; from &lt;a href="http://vimeo.com/user1896404"&gt;3dioot&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/12336409?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="450" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/12336409"&gt;Sculptris Primer part 2&lt;/a&gt; from &lt;a href="http://vimeo.com/user1896404"&gt;3dioot&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13982936?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="450" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/13982936"&gt;Sculptris Painting Primer&lt;/a&gt; from &lt;a href="http://vimeo.com/user1896404"&gt;3dioot&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-2499038180151804826?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/2499038180151804826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=2499038180151804826' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/2499038180151804826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/2499038180151804826'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/08/sculptris-primer.html' title='Sculptris Primer'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-1873113357638516919</id><published>2010-08-08T19:54:00.001-07:00</published><updated>2010-08-08T19:54:58.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>The Future of 3D Printing</title><content type='html'>&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6lJ8vId4HF8&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6lJ8vId4HF8&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-1873113357638516919?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/1873113357638516919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=1873113357638516919' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1873113357638516919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1873113357638516919'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/08/future-of-3d-printing.html' title='The Future of 3D Printing'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-3846723052428355083</id><published>2010-08-08T05:03:00.000-07:00</published><updated>2010-08-08T05:05:50.355-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 2.5x'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Blender 2.49 Draw Type Shaded in Blender 2.5 Beta</title><content type='html'>In Blender 2.49b had a Draw Type feature named Shaded. It allows you to see your 3D Mesh with its texture even if you haven't rendered it yet.&lt;br /&gt;&lt;br /&gt;It's is a useful feature because it allows you to get a sense of how your model would approximately look like when it is rendered.&lt;br /&gt;&lt;br /&gt;However, in Blender 2.5, "Draw Type" is now called "Viewport Shading". And the previous "Draw Type: Shaded" is no longer there.&lt;br /&gt;&lt;br /&gt;Where did it go?&lt;br /&gt;&lt;br /&gt;Let's find it.&lt;br /&gt;&lt;br /&gt;1. Go to Object Mode&lt;br /&gt;2. Set the Viewport Shading to Solid.&lt;br /&gt;3. Press N&lt;br /&gt;4. The Properties Panel will appear.&lt;br /&gt;5. Scroll Down and find the a section marked Display&lt;br /&gt;6. Click the arrow next to it to show the options for this section&lt;br /&gt;7. Look for Shading&lt;br /&gt;8. Click the check box marked "Textured Solid"&lt;br /&gt;9. You are done.&lt;br /&gt;&lt;br /&gt;If you will notice, the option to use GLSL rendering is also in this Properties Panel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-3846723052428355083?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/3846723052428355083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=3846723052428355083' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3846723052428355083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3846723052428355083'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/08/blender-249-draw-type-shaded-in-blender.html' title='Blender 2.49 Draw Type Shaded in Blender 2.5 Beta'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-5042663726336850080</id><published>2010-08-04T23:40:00.000-07:00</published><updated>2010-08-04T23:42:35.171-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 2.5x'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender Movies'/><title type='text'>The Cup</title><content type='html'>Blender 2.5 beta has just been released. But even in using the Alpha version some artist have already created very good CG Short Films. Take this one created by &lt;a href="http://www.pepe-school-land.com/"&gt;Psl-Man&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="500" height="325"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13376654&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=13376654&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/13376654"&gt;The Cup&lt;/a&gt; from &lt;a href="http://vimeo.com/user944467"&gt;psl&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-5042663726336850080?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/5042663726336850080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=5042663726336850080' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/5042663726336850080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/5042663726336850080'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/08/cup.html' title='The Cup'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-3605533589838999549</id><published>2010-05-21T15:24:00.000-07:00</published><updated>2010-05-21T15:25:50.967-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concept Art'/><title type='text'>Designing Robots, Futuristic Vehicles, and Architectures</title><content type='html'>&lt;div style="float: left; padding-right: 10px;"&gt;&lt;iframe frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=meandthecom-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;asins=1600613411&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 240px; width: 120px;"&gt;&amp;amp;lt;p&amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;br&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;br&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;gt;&amp;amp;lt;/p&amp;amp;gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&amp;nbsp;I was at the bookstore yesterday and I found this book Extreme Worlds by Francis Tsai.&amp;nbsp; He seem to be a very good artist and also a very good teacher.&lt;br /&gt;&lt;br /&gt;According to him, in order to draw robots and futuristic vehicles, he often take inspiration from construction vehicles.&lt;br /&gt;&lt;br /&gt;On the other hand, when he is designing futuristic architectures, he uses construction buildings as his reference.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-3605533589838999549?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/3605533589838999549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=3605533589838999549' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3605533589838999549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3605533589838999549'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/05/designing-robots-futuristic-vehicles.html' title='Designing Robots, Futuristic Vehicles, and Architectures'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-3149867412368465361</id><published>2010-04-24T02:17:00.000-07:00</published><updated>2010-04-24T02:26:12.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Making CG Movies'/><title type='text'>The Making: Treasure of the Skyrocks</title><content type='html'>This short film is not really made with Blender. But we can learn the workflow that it's creators followed. And then we can apply the same process when we make our own CG film using Blender.&lt;br /&gt;&lt;br /&gt;Part 1&lt;br /&gt;&lt;object width="540" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RGQU-Urdh5g&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RGQU-Urdh5g&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2:&lt;br /&gt;&lt;object width="540" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vC31rd9cfaQ&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vC31rd9cfaQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The Making of the Film:&lt;br /&gt;&lt;object width="540" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/h9WjOxb9kzg&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/h9WjOxb9kzg&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-3149867412368465361?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/3149867412368465361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=3149867412368465361' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3149867412368465361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3149867412368465361'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/04/making-treasure-of-skyrocks.html' title='The Making: Treasure of the Skyrocks'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-1089062846845039299</id><published>2010-04-08T23:21:00.000-07:00</published><updated>2010-04-08T23:25:22.900-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 2.5x'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Blender Surface Sketching</title><content type='html'>This is something to look forward to in Blender 2.5. What you do is loosely draw lines and the script will automatically create the surface/faces.&lt;br /&gt;&lt;br /&gt;Checkout the Blender Artist thread for more information:&lt;br /&gt;&lt;a href="blenderartists.org/forum/showthread.php?t=183863"&gt;Blender Surface Sketching Script&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="600" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10695820&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=10695820&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/10695820"&gt;Surface Sketching for Blender (tutorial version)&lt;/a&gt; from &lt;a href="http://vimeo.com/user572057"&gt;Blend_Ideas&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-1089062846845039299?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/1089062846845039299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=1089062846845039299' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1089062846845039299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1089062846845039299'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/04/blender-surface-sketching.html' title='Blender Surface Sketching'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-6055237553433159740</id><published>2010-04-04T18:26:00.000-07:00</published><updated>2010-04-04T18:26:54.365-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wings3D'/><title type='text'>How to Cover a Hole in Wings3D</title><content type='html'>Wings3D 1.2 now allow you to make holes in your mesh. Unfortunately, it is quite confusing to cover this holes.&lt;br /&gt;&lt;br /&gt;Here is what you need to do.&lt;br /&gt;&lt;br /&gt;1. Select a face adjacent to the hole.&lt;br /&gt;2. Right click on the selected face.&lt;br /&gt;3. A list of commands would appear&lt;br /&gt;4. Hover your mouse pointer over the command .Hole&lt;br /&gt;5. Right click again&lt;br /&gt;&lt;br /&gt;The hole should now be covered.&lt;br /&gt;&lt;br /&gt;This would have been less confusing if the developers created a separate command in the list named "Face" or "Remove/Cover Hole". &lt;br /&gt;&lt;br /&gt;Hopefully they are doing just that in the later versions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-6055237553433159740?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/6055237553433159740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=6055237553433159740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/6055237553433159740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/6055237553433159740'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/04/how-to-cover-hole-in-wings3d.html' title='How to Cover a Hole in Wings3D'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-8976120359058355058</id><published>2010-03-22T05:30:00.001-07:00</published><updated>2010-03-22T05:30:54.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Low Poly Anime Character Modeling</title><content type='html'>First in a series about Low Poly Anime Character Modeling&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-P2o4M-hRgA&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-P2o4M-hRgA&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-8976120359058355058?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/8976120359058355058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=8976120359058355058' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8976120359058355058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8976120359058355058'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/03/low-poly-anime-character-modeling.html' title='Low Poly Anime Character Modeling'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-240451570721965139</id><published>2010-03-06T05:19:00.000-08:00</published><updated>2010-03-06T05:19:26.794-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 2.5x'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><title type='text'>How to Make a Runescape Machinima Using Blender</title><content type='html'>This is a very nice demonstration on how to make a machinima. The author used Blender 2.52&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5xWvCPu992s&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5xWvCPu992s&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-240451570721965139?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/240451570721965139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=240451570721965139' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/240451570721965139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/240451570721965139'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2010/03/how-to-make-runescape-machinima-using.html' title='How to Make a Runescape Machinima Using Blender'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-7737862647047741363</id><published>2009-11-24T10:30:00.000-08:00</published><updated>2009-11-24T10:31:55.032-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><title type='text'>Blender 2.5 Alpha 0 Download</title><content type='html'>If you noticed,&amp;nbsp; I haven't posted any tutorial and I haven't shared my projects with you. My reason is that, it would be useless for me to post a Blender 2.49 tutorial when Blender 2.5 will come out very soon.&amp;nbsp; And it's interface is vastly different.&lt;br /&gt;&lt;br /&gt;But now the first &lt;a href="http://download.blender.org/release/Blender2.50alpha/" target="_blank" &gt;Blender 2.5 Official Release&lt;/a&gt; is out, we can finally get this thing going.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-7737862647047741363?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/7737862647047741363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=7737862647047741363' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7737862647047741363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7737862647047741363'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/11/blender-25-alpha-0-download.html' title='Blender 2.5 Alpha 0 Download'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-751748604322803042</id><published>2009-11-02T21:43:00.000-08:00</published><updated>2009-11-02T21:47:11.969-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Movies'/><title type='text'>Mite!</title><content type='html'>Looks like I will have to add another one to my &lt;a href="http://3dtinkerer.blogspot.com/2008/11/best-blender-movies.html"&gt;Best Blender Movies List&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This one is from the creator of&amp;nbsp; "Da New Guys".&lt;br /&gt;&lt;br /&gt;It is about an alien invasion that did not go according to plan.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SPy-6GGREik&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SPy-6GGREik&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;If you want to know how Chris Burton made this, you can check out his &lt;a href="http://blenderartists.org/forum/showthread.php?t=170681"&gt;The Making of Mite!&lt;/a&gt; thread at blenderartist.org.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-751748604322803042?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/751748604322803042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=751748604322803042' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/751748604322803042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/751748604322803042'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/11/mite.html' title='Mite!'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-7496770612845138306</id><published>2009-09-12T03:48:00.000-07:00</published><updated>2009-09-12T03:48:38.449-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Movies'/><title type='text'>Blender Lego Animation</title><content type='html'>I was wondering what's all this rage about Lego Animations. Until I watched this one.&lt;br /&gt;&lt;br /&gt;&lt;object width="525" height="444"&gt;&lt;param name="movie" value="http://www.youtube.com/v/izp4V6RJSD4&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/izp4V6RJSD4&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="444"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Very entertaining indeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-7496770612845138306?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/7496770612845138306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=7496770612845138306' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7496770612845138306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7496770612845138306'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/09/blender-lego-animation.html' title='Blender Lego Animation'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-8143893397962736539</id><published>2009-08-21T01:41:00.000-07:00</published><updated>2009-08-21T02:12:45.564-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Movies'/><title type='text'>Blender Movie: Memory</title><content type='html'>There is a reason why my favorite Pop Culture is Japanese Pop Culture. My favorite source of visual entertainment is Japan. And of course, my favorite Blender community is &lt;a href="http://blender.jp/"&gt;Blender.jp&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Why? Because when they do something they really take pain to do them meticulously. Just like this video.&lt;br /&gt;&lt;br /&gt;&lt;object width="525" height="444"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_Si5-Xjf8xE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_Si5-Xjf8xE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="444"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-8143893397962736539?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/8143893397962736539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=8143893397962736539' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8143893397962736539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8143893397962736539'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/08/blender-movie-memory.html' title='Blender Movie: Memory'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-5404127763780731216</id><published>2009-08-01T07:22:00.000-07:00</published><updated>2009-08-01T07:29:19.610-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling X Wing in Blender</title><content type='html'>If you are a Star Wars fan you will love this video made by &lt;a href="http://www.youtube.com/user/Yodaman921"&gt;Youdaman921&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Part 1&lt;br /&gt;&lt;object width="525" height="444"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bQgVkTBajWE&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bQgVkTBajWE&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="444"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2&lt;br /&gt;&lt;object width="525" height="444"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tVHqxfG4xTQ&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tVHqxfG4xTQ&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="444"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-5404127763780731216?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/5404127763780731216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=5404127763780731216' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/5404127763780731216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/5404127763780731216'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/08/modeling-x-wing-in-blender.html' title='Modeling X Wing in Blender'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-6174287601903578195</id><published>2009-06-06T11:32:00.000-07:00</published><updated>2009-06-06T11:36:27.856-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><title type='text'>Blender Projection Texture</title><content type='html'>This is a nice tutorial I found on youtube regarding Blender Projection Texture.&lt;br /&gt;&lt;br /&gt;&lt;object width="555" height="464"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LkzLzRIv3XE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/LkzLzRIv3XE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="545" height="464"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-6174287601903578195?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/6174287601903578195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=6174287601903578195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/6174287601903578195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/6174287601903578195'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/06/blender-projection-painting.html' title='Blender Projection Texture'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-7502163074923294158</id><published>2009-05-23T06:15:00.000-07:00</published><updated>2009-05-23T06:42:20.718-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Ear Modeling</title><content type='html'>One of the most difficult part of a human body to model is the ear.&lt;br /&gt;&lt;br /&gt;It is very intricate. You will end up with a lot of edges and then you have to connect it back to the head using as few edges as possible. &lt;br /&gt;&lt;br /&gt;The only solution is practice and looking at a lot of ears until you can see how it looks using only your imagination.&lt;br /&gt;&lt;br /&gt;&lt;object width="550" height="401"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1390224&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1390224&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="401"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/1390224"&gt;Modeling the Human Ear&lt;/a&gt; from &lt;a href="http://vimeo.com/user495874"&gt;Jonathan Williamson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-7502163074923294158?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/7502163074923294158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=7502163074923294158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7502163074923294158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7502163074923294158'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/05/ear-modeling.html' title='Ear Modeling'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-4191507829276757570</id><published>2009-04-24T00:54:00.000-07:00</published><updated>2009-04-24T00:57:59.116-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>3D Hand Modeling</title><content type='html'>This video will teach one possible way to model a hand.&lt;br /&gt;&lt;br /&gt;&lt;object width="550" height="450"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3327416&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3327416&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="450"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3327416"&gt;(3D) Hand Modeling&lt;/a&gt; from &lt;a href="http://vimeo.com/user1292652"&gt;Carlos Bisquertt&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I've been looking for a nice 3d hand topology and I think this one is very good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-4191507829276757570?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/4191507829276757570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=4191507829276757570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/4191507829276757570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/4191507829276757570'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/04/3d-hand-modeling.html' title='3D Hand Modeling'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-7368720725908203000</id><published>2009-03-21T06:18:00.000-07:00</published><updated>2009-03-21T06:30:11.901-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concept Art'/><title type='text'>The Importance of  2D Concept Art in 3D Modeling</title><content type='html'>It is very important that you do 2D concept art or better yet have model sheets before you actually construct your 3D models.&lt;br /&gt;&lt;br /&gt;Having one  could mean the difference between creating a 3D model in a one day to doing it for a week.&lt;br /&gt;&lt;br /&gt;In 2D,  you could freely draw your props, environment, or characters. Meanwhile if you work in 3D, you will quickly run against a lot of rules like you should keep everything quads (four sided polygons) and you should keep in mind your edge flow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you are just practicing your 3D modeling skills, here are sources of concept arts you can use:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.anime-model-sheets.com/"&gt;www.anime-model-sheets.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.celshading.com/gallery/index-5.html"&gt;www.celshading.com/gallery&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-7368720725908203000?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/7368720725908203000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=7368720725908203000' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7368720725908203000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7368720725908203000'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/03/importance-of-2d-concept-art-in-3d.html' title='The Importance of  2D Concept Art in 3D Modeling'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-5153251919083379039</id><published>2009-03-18T08:54:00.000-07:00</published><updated>2009-04-07T05:22:39.599-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Particle System'/><title type='text'>Blender Hair Particle Tutorial</title><content type='html'>This hair particle tutorial was made for Blender 2.46 but I think it is still usable for Blender 2.48a.&lt;br /&gt;&lt;br /&gt;&lt;object width="550" height="450"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1218709&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1218709&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="450"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1218709"&gt;Blender 2.46 particle hair&lt;/a&gt; from &lt;a href="http://vimeo.com/user505652"&gt;Dipingo&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-5153251919083379039?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/5153251919083379039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=5153251919083379039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/5153251919083379039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/5153251919083379039'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/03/blender-hair-particle-tutorial.html' title='Blender Hair Particle Tutorial'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-1332792423411826873</id><published>2009-03-08T22:48:00.000-07:00</published><updated>2009-11-03T21:02:35.994-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><title type='text'>Blender 3D Review</title><content type='html'>There are a lot of capable 3D software out there but why do I recommend Blender?&lt;br /&gt;&lt;br /&gt;Let me cite its features to give you an idea.&lt;br /&gt;&lt;br /&gt;1.  Modeling&lt;br /&gt;2.  Sculpting&lt;br /&gt;3.  Texturing&lt;br /&gt;4.  Animating&lt;br /&gt;5.  Rendering&lt;br /&gt;6.  Compositing&lt;br /&gt;7.  Game Developing&lt;br /&gt;&lt;br /&gt;Some of the other 3D package will give you some of these features. But I have not seen one who has all of them built in.&lt;br /&gt;&lt;br /&gt;And it's also rare for a 3D software to have a built in sculpting and game development capability.&lt;br /&gt;&lt;br /&gt;You can practically do everything in Blender and you won't need another software.&lt;br /&gt;&lt;br /&gt;The last reason why you should use Blender is&lt;br /&gt;&lt;br /&gt;8. It's completely free for personal and commercial use.&lt;br /&gt;&lt;br /&gt;If you are still not convinced, check out these &lt;a href="http://3dtinkerer.blogspot.com/2008/11/best-blender-movies.html"&gt;movies made with Blender&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-1332792423411826873?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/1332792423411826873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=1332792423411826873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1332792423411826873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1332792423411826873'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2009/03/blender-3d-review.html' title='Blender 3D Review'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-8857694731277950873</id><published>2008-12-14T10:40:00.000-08:00</published><updated>2009-08-21T01:48:52.758-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender Movies'/><title type='text'>Freddy's World</title><content type='html'>This is really cool. Another proof that you can do great art with a free software.&lt;br /&gt;&lt;br /&gt;&lt;object width="555" height="424"&gt;&lt;param name="movie" value="http://www.youtube.com/v/D5VfwviX3ss&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/D5VfwviX3ss&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="555" height="474"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;You can visit the official site at &lt;a href="http://www.fweibel.com/"&gt;http://www.fweibel.com/&lt;/a&gt; for more information regarding this animation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-8857694731277950873?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/8857694731277950873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=8857694731277950873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8857694731277950873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/8857694731277950873'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/12/freddys-world.html' title='Freddy&apos;s World'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-97257380038401596</id><published>2008-11-21T19:01:00.001-08:00</published><updated>2008-11-21T19:01:58.107-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Correct 3D Modeling Philosophy</title><content type='html'>Before you dive into the world of 3D modeling, there is a website that you need to visit before all else. You can find it &lt;a href="http://cube.phlatt.net/home/spiraloid/tutorial/index.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This website belongs to Bay Raitt who is co-attributed to the creation of Golum in New Line Cinema's The Lords of the Ring trilogy. &lt;br /&gt;&lt;br /&gt;After reading the entire article, here are the things you need to remember:&lt;br /&gt;&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Make a mess&lt;/span&gt; - As you visit forums you will get advices like: your 3D model must follow proper topology, you must model in quads or triangles or ngons, you must use poles or not use poles.&lt;br /&gt;&lt;br /&gt;This is wrong. Atleast in the initial stage. Don't follow these advises or else you will get yourself stumped.&lt;br /&gt;&lt;br /&gt;When you are just starting your model, only &lt;span style="font-weight: bold;"&gt;silhouettes&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;contours&lt;/span&gt; matter.&lt;br /&gt;&lt;br /&gt;It's not important if you are not producing perfect quads or tris. You're primary goal is to shape your mesh to the object or character you have in mind.&lt;br /&gt;&lt;br /&gt;But while you are making a mess, do aim to use as few edges or vertices as possible.  Because as you will eventually find ,it is hard to manage lots of edges and points and move them around in 3D space.&lt;br /&gt;&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Cleanup&lt;/span&gt; - You should clean up. But remember this only comes after you are finish shaping your mesh.&lt;br /&gt;&lt;br /&gt;During the clean up stage you can concentrate on turning your model to all quads or triangles.&lt;br /&gt;&lt;br /&gt;On this stage you can also apply proper topology.&lt;br /&gt;&lt;br /&gt;These two principles is no different from 2D drawing. In 2D drawing, professional artists first scribble sometimes producing an incomprehensible drawing.&lt;br /&gt;&lt;br /&gt;Then they slowly refine their drawing choosing only the strong lines. Then they delete all the unimportant lines.&lt;br /&gt;&lt;br /&gt;If you follow these steps you will save yourself from getting frustrated when you are modeling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-97257380038401596?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/97257380038401596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=97257380038401596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/97257380038401596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/97257380038401596'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/11/correct-3d-modeling-philosophy.html' title='Correct 3D Modeling Philosophy'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-1846293205388505442</id><published>2008-11-21T19:00:00.000-08:00</published><updated>2010-08-04T23:43:54.137-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender Movies'/><title type='text'>Best Blender Movies</title><content type='html'>Do you ever dream about making your own 3D film?&lt;br /&gt;&lt;br /&gt;But in order for you to do that, you must first have a 3D software.&lt;br /&gt;&lt;br /&gt;If you are going to buy an all-around commercial 3D software like Maya or 3ds Max, expect to shed $16000 to $4000 USD. Or you could use &lt;a href="http://www.blender.org/"&gt;Blender&lt;/a&gt; which is opensource and completely free and still produce professional quality 3D animation.&lt;br /&gt;&lt;br /&gt;Here are some of the best 3D films made with Blender:&lt;br /&gt;&lt;br /&gt;1. &lt;a href="http://www.bigbuckbunny.org/"&gt;Big Buck Bunny - by Blender Foundation&lt;/a&gt;&lt;br /&gt;2. &lt;a href="http://www.promotionstudios.com/"&gt;Lighthouse - by Promotion Studios&lt;/a&gt;&lt;br /&gt;3. &lt;a href="http://www.elephantsdream.org/"&gt;Elephants Dream-  by Blender Foundation&lt;/a&gt;&lt;br /&gt;4. &lt;a href="http://jasonpierce.animadillo.com/video/alchemy/index.html"&gt;Alchemy - by Jason Pierce&lt;/a&gt;&lt;br /&gt;5. &lt;a href="http://www.vimeo.com/788373"&gt;Orion Tear - by Rogerio Perdiz&lt;/a&gt;&lt;br /&gt;6. &lt;a href="http://www.sharecg.com/v/23872/animation/Da-New-Guys:-For-The-Winnings"&gt;Da New Guys - by IceBoxGames&lt;/a&gt;&lt;br /&gt;7. &lt;a href="http://3dtinkerer.blogspot.com/2008/12/freddys-world.html"&gt;Freddy's World&lt;/a&gt;&lt;br /&gt;8. &lt;a href="http://3dtinkerer.blogspot.com/2009/08/blender-movie-memory.html"&gt;Memory&lt;/a&gt;&lt;br /&gt;9. &lt;a href="http://3dtinkerer.blogspot.com/2009/11/mite.html"&gt;Mite!&lt;/a&gt; by IceBox&lt;br /&gt;10. &lt;a href="http://3dtinkerer.blogspot.com/2010/08/cup.html"&gt;The Cup&lt;/a&gt; by Psl-Man&lt;br /&gt;So If you ever dream about becoming the next Pixar or Dreamworks, what are you waiting for?&lt;br /&gt;&lt;br /&gt;Get crackin!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-1846293205388505442?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/1846293205388505442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=1846293205388505442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1846293205388505442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1846293205388505442'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/11/best-blender-movies.html' title='Best Blender Movies'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-3517042436774280745</id><published>2008-11-21T18:59:00.001-08:00</published><updated>2009-04-07T05:34:02.118-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Blender Bone Rigging Tutorial</title><content type='html'>Here is a simple Blender 3D rigging tutorial. If you find the display too small, just hover your mouse over the video and find the full screen option.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;object width="550" height="450"&gt;    &lt;param name="allowfullscreen" value="true"&gt;    &lt;param name="allowscriptaccess" value="always"&gt;    &lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1184944&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;    &lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1184944&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="450"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1184944?pg=embed&amp;amp;sec=1184944"&gt;Big Buck Bunny - Rigging Tut&lt;/a&gt; from &lt;a href="http://vimeo.com/user541673?pg=embed&amp;amp;sec=1184944"&gt;Ben Dansie&lt;/a&gt; on &lt;a href="http://vimeo.com/?pg=embed&amp;amp;sec=1184944"&gt;Vimeo&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-3517042436774280745?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/3517042436774280745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=3517042436774280745' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3517042436774280745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/3517042436774280745'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/11/blender-bone-rigging-tutorial.html' title='Blender Bone Rigging Tutorial'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-7023518183046107547</id><published>2008-11-21T18:54:00.001-08:00</published><updated>2008-11-21T18:54:46.675-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3D'/><title type='text'>Where to Learn Blender 3D</title><content type='html'>For a 3D software that pack a lot of features, the Blender installer is just around 9 MB. However the documentation is not included with this installer.&lt;br /&gt;&lt;br /&gt;But no need to worry. I will give you a list where you can be introduced to this wonderful software.&lt;br /&gt;&lt;br /&gt;Where to Learn Blender:&lt;br /&gt;&lt;br /&gt;1.  &lt;a href="http://www.blender.org/education-help/"&gt;http://www.blender.org/education-help/&lt;/a&gt; You will find the official documentation and several tutorials here.&lt;br /&gt;&lt;br /&gt;2. You can also watch some of my favorite channels on Youtube.&lt;br /&gt;&lt;br /&gt; a. &lt;a href="http://www.youtube.com/bitsofblender"&gt;http://www.youtube.com/bitsofblender&lt;/a&gt;&lt;br /&gt; b. &lt;a href="http://www.youtube.com/profile?user=agent47crows&amp;amp;view=videos"&gt;http://www.youtube.com/profile?user=agent47crows&amp;amp;view=videos&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3.  You can also buy several books available at &lt;a href="http://www.blender3d.org/e-shop/"&gt;http://www.blender3d.org/e-shop/&lt;/a&gt;.  Whatever you buy here will help support further development of Blender. Or you can also buy from Amazon or your local bookstore.&lt;br /&gt;&lt;br /&gt;Well that's it for now. I will continue to update this list as I find new information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-7023518183046107547?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/7023518183046107547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=7023518183046107547' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7023518183046107547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/7023518183046107547'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/11/where-to-learn-blender-3d.html' title='Where to Learn Blender 3D'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-1489244180824480955</id><published>2008-11-21T02:14:00.000-08:00</published><updated>2009-04-07T05:58:31.129-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Low Polygon'/><title type='text'>Low Polygon Game Character</title><content type='html'>&lt;object width="525" height="444"&gt;&lt;param name="movie" value="http://www.youtube.com/v/U4TNUpNfdDk&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/U4TNUpNfdDk&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="525" height="444"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I found this very low polygon character demo. I post it here for my reference because I've always been interested at how far textures can make a very simple model look interesting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-1489244180824480955?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/1489244180824480955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=1489244180824480955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1489244180824480955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/1489244180824480955'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/11/low-polygon-game-character.html' title='Low Polygon Game Character'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2874488554172873601.post-6849085699913478805</id><published>2008-11-20T20:05:00.000-08:00</published><updated>2008-11-20T20:06:32.860-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personal'/><title type='text'>Everything About CG</title><content type='html'>I figured that I better keep all my computer graphics related post here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2874488554172873601-6849085699913478805?l=3dtinkerer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dtinkerer.blogspot.com/feeds/6849085699913478805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2874488554172873601&amp;postID=6849085699913478805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/6849085699913478805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2874488554172873601/posts/default/6849085699913478805'/><link rel='alternate' type='text/html' href='http://3dtinkerer.blogspot.com/2008/11/everything-about-cg.html' title='Everything About CG'/><author><name>Temujin</name><uri>http://www.blogger.com/profile/15491110325447416158</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://3.bp.blogspot.com/_N74WUF8i5fA/SljTBCVQeoI/AAAAAAAAAWg/pEoL6M8bIWo/S220/anthonysagadaxo4.jpg'/></author><thr:total>0</thr:total></entry></feed>
