Mytho Logique (ESMA, 2010) from Gom Poitel on Vimeo.
Making of Mytho Logique from Gom Poitel on Vimeo.
Mytho Logique (ESMA, 2010) from Gom Poitel on Vimeo.
Making of Mytho Logique from Gom Poitel on Vimeo.
Posted by Temujin at 10:41 AM 0 comments
Labels: CG Movie
I'm really inspired with this CG Short Film. It shows how artistically pleasing 3D Images could look. I especially like the colors, lighting, and character style.
Posted by Temujin at 9:20 AM 0 comments
Labels: CG Movie
In the Blender 2.49b version you can have a scene composed of one lamp light and an object and you wont have a problem producing this kind of image.
Posted by Temujin at 8:26 PM 2 comments
Labels: Blender 2.5x, Lighting
I like the two Brazilian brothers working on CG animated films using Blender. So I am bookmarking their blog here.
http://bispodejesusbros.blogspot.com/
Posted by Temujin at 5:59 PM 0 comments
Labels: Blender Artist
You can make a 2D Animated Short without going through any pipeline. This is especially true if you are just working alone.
But when you are trying to transfer to 3D, the pipeline becomes very important whether you are working solo or with a group.
3D Animated Shorts are a lot harder to make than 2D. It requires more art discipline. You need to have someone skilled at modeling (somewhat similar to a sculptor). You need a person with great painting skills to make the textures. Then you need to have a good video editor. You need to have a rigger. And then an animator.
3D Animated Films requires more people compared to 2D Animated films.
Having said that I like this article from cgtuts describing a CG Animated Film Pipeline.
Posted by Temujin at 4:24 AM 0 comments
Labels: Making CG Movies