Mytho Logique (ESMA, 2010) from Gom Poitel on Vimeo.
Making of Mytho Logique from Gom Poitel on Vimeo.
Mytho Logique (ESMA, 2010) from Gom Poitel on Vimeo.
Making of Mytho Logique from Gom Poitel on Vimeo.
Posted by
Temujin
at
10:41 AM
0
comments
Labels: CG Movie
I'm really inspired with this CG Short Film. It shows how artistically pleasing 3D Images could look. I especially like the colors, lighting, and character style.
Posted by
Temujin
at
9:20 AM
0
comments
Labels: CG Movie
In the Blender 2.49b version you can have a scene composed of one lamp light and an object and you wont have a problem producing this kind of image.
Posted by
Temujin
at
8:26 PM
2
comments
Labels: Blender 2.5x, Lighting
I like the two Brazilian brothers working on CG animated films using Blender. So I am bookmarking their blog here.
http://bispodejesusbros.blogspot.com/
Posted by
Temujin
at
5:59 PM
0
comments
Labels: Blender Artist
You can make a 2D Animated Short without going through any pipeline. This is especially true if you are just working alone.
But when you are trying to transfer to 3D, the pipeline becomes very important whether you are working solo or with a group.
3D Animated Shorts are a lot harder to make than 2D. It requires more art discipline. You need to have someone skilled at modeling (somewhat similar to a sculptor). You need a person with great painting skills to make the textures. Then you need to have a good video editor. You need to have a rigger. And then an animator.
3D Animated Films requires more people compared to 2D Animated films.
Having said that I like this article from cgtuts describing a CG Animated Film Pipeline.
Posted by
Temujin
at
4:24 AM
0
comments
Labels: Making CG Movies
Sculptris is a very nice digital sculpting software. It takes advantage of dynamic tessellation to keep the number of faces down.
It is a very intuitive software. But you will be able to use it better if you really understand how its various tools work.
Sculptris sculpting primer Part 1 from 3dioot on Vimeo.
Sculptris Primer part 2 from 3dioot on Vimeo.
Sculptris Painting Primer from 3dioot on Vimeo.
Posted by
Temujin
at
6:41 AM
0
comments
Labels: Digital Sculpting, Sculptris
In Blender 2.49b had a Draw Type feature named Shaded. It allows you to see your 3D Mesh with its texture even if you haven't rendered it yet.
It's is a useful feature because it allows you to get a sense of how your model would approximately look like when it is rendered.
However, in Blender 2.5, "Draw Type" is now called "Viewport Shading". And the previous "Draw Type: Shaded" is no longer there.
Where did it go?
Let's find it.
1. Go to Object Mode
2. Set the Viewport Shading to Solid.
3. Press N
4. The Properties Panel will appear.
5. Scroll Down and find the a section marked Display
6. Click the arrow next to it to show the options for this section
7. Look for Shading
8. Click the check box marked "Textured Solid"
9. You are done.
If you will notice, the option to use GLSL rendering is also in this Properties Panel.
Posted by
Temujin
at
5:03 AM
0
comments
Labels: Blender 2.5x, Modeling, Texturing
Blender 2.5 beta has just been released. But even in using the Alpha version some artist have already created very good CG Short Films. Take this one created by Psl-Man.
Posted by
Temujin
at
11:40 PM
0
comments
Labels: Blender 2.5x, Blender Movies
Posted by
Temujin
at
3:24 PM
0
comments
Labels: Concept Art
This short film is not really made with Blender. But we can learn the workflow that it's creators followed. And then we can apply the same process when we make our own CG film using Blender.
Part 1
Part 2:
The Making of the Film:
Posted by
Temujin
at
2:17 AM
1 comments
Labels: Making CG Movies
This is something to look forward to in Blender 2.5. What you do is loosely draw lines and the script will automatically create the surface/faces.
Checkout the Blender Artist thread for more information:
Blender Surface Sketching Script
Surface Sketching for Blender (tutorial version) from Blend_Ideas on Vimeo.
Posted by
Temujin
at
11:21 PM
0
comments
Labels: Blender 2.5x, Blender 3D, Modeling
Wings3D 1.2 now allow you to make holes in your mesh. Unfortunately, it is quite confusing to cover this holes.
Here is what you need to do.
1. Select a face adjacent to the hole.
2. Right click on the selected face.
3. A list of commands would appear
4. Hover your mouse pointer over the command .Hole
5. Right click again
The hole should now be covered.
This would have been less confusing if the developers created a separate command in the list named "Face" or "Remove/Cover Hole".
Hopefully they are doing just that in the later versions.
Posted by
Temujin
at
6:26 PM
1 comments
Labels: Wings3D
First in a series about Low Poly Anime Character Modeling
Posted by
Temujin
at
5:30 AM
0
comments
Labels: Modeling
This is a very nice demonstration on how to make a machinima. The author used Blender 2.52
Posted by
Temujin
at
5:19 AM
0
comments
Labels: Blender 2.5x, Blender 3D
If you noticed, I haven't posted any tutorial and I haven't shared my projects with you. My reason is that, it would be useless for me to post a Blender 2.49 tutorial when Blender 2.5 will come out very soon. And it's interface is vastly different.
But now the first Blender 2.5 Official Release is out, we can finally get this thing going.
Posted by
Temujin
at
10:30 AM
0
comments
Labels: Blender 3D
Looks like I will have to add another one to my Best Blender Movies List.
This one is from the creator of "Da New Guys".
It is about an alien invasion that did not go according to plan.
Enjoy!
If you want to know how Chris Burton made this, you can check out his The Making of Mite! thread at blenderartist.org.
Posted by
Temujin
at
9:43 PM
0
comments
Labels: Blender Movies
I was wondering what's all this rage about Lego Animations. Until I watched this one.
Very entertaining indeed.
Posted by
Temujin
at
3:48 AM
1 comments
Labels: Blender Movies
There is a reason why my favorite Pop Culture is Japanese Pop Culture. My favorite source of visual entertainment is Japan. And of course, my favorite Blender community is Blender.jp.
Why? Because when they do something they really take pain to do them meticulously. Just like this video.
Posted by
Temujin
at
1:41 AM
0
comments
Labels: Blender Movies
If you are a Star Wars fan you will love this video made by Youdaman921.
Part 1
Part 2
Posted by
Temujin
at
7:22 AM
0
comments
Labels: Modeling